Texture Experiment : Reblog

While searching for backgrounds for my cards (specifically the “bubble” card – raw image here), I came across an interesting texture experiment that turned into a beautiful swirled art piece. I was also interested in the things that inspired her, so check those out when you go to look at her blog post (the following image is sized down. Click here for the full size or go to her blog post


Amy CrookHer inspirations were also beautiful – there was this piece:


Charles Holbert Jr. (“KidNotorious” on deviant art)
(da account, other Jack-related pieces)

And this interesting art installation series by Kirsty Hall called 365 Jars

“Every day during 2011, Bristol artist Kirsty Hall will go for a walk to release an art jar into the wild for people to find and keep.”

There are some interesting jars, but the photos of the locations and the way the jars are tucked away are far more beautiful to me. I also like the idea of something going out into the wild that people can either search for or stumble upon and keep. It’s like finding a little treasure. Reminds me a little of Geocaching.

It also reminded me of some art I made back in my first semester as an art student in 2-D design:


The Eternal DiveDone for my 2-D Design class – The assignment was to create a variety of lines using sumi ink and various brushes and invented drawing tools to create various lines. Later, we were to cut out the lines and paste them into specific compositions.

The second portion of the assignment was to trace the five line composition, grid the paper, and then fill each section with a different line pattern.

The image can also be viewed on my dA account here (interested parties may also purchase a print of this piece there).

Edit: I’ve finished the Bubble Card using the background from the Jack Skellington piece (shown above). I had to combine layers to remove Jack’s head and I’m pretty happy with how it turned out.

Proposal For Duel Monsters-based Trading Cards.

Proposal For Duel Monsters-based Trading Cards.
Project 6

Planning a TCG (trading card game) based on (Yu-gi-oh!) Duel Monsters rules, format, style, etc. Cards will consist of Monster, Trap and Magic cards as used in the Duel Monsters TCG and play with cards will follow standard rules for Duel Monsters TCG.
Cards will be based on another fandom and will act as parody cards. Images will be appropriated from various internet sources, scans of game parphenilia and possibly photographs. Edits will be made to keep images as consistent as possible in content once transferred to individual cards to keep a sense of unity throughout the deck as a whole.
Potential Fandoms under consideration for use in “parody” TCG:

  • Legend of Zelda (LoZ)
  • Mario
  • Assassin’s Creed
  • Metal Gear Solid

Leaning heavily toward Legend of Zelda as it is more readily accessible to larger audiences who may only be prephrially aware of gaming (or the particular game). Mario feels too gamey or almost TOO parody to me.

Materials will include photoshop, appropriated imagery and once completed, printed cards. These will most likely be on a glossy photo paper with a designed back that unifies them. May use the Duel Monsters back or may make a unique back that sets them apart as “their own game”. (Triforce symbols in the case of a LoZ deck)

Techniques expected to be employed: Appropriation, photoshop techniques (cut, crop, rotate, skew, lasso, auto-levels, burn, dodge, and possibly others), adding text and inserting image into frame of card(s). For the physical cards, printing, cutting, and pasting will be required, as well as coming up with a method of displaying and probably documentation post-installation that would include photographing the display.
Display method – I’m not sure about exactly how I want to do this yet, but some ideas include potentially mounting the cards as though there were a game in progress or just arranging them in that manner. The cards could also, alternatively be shown packaged or it could be completely interactive installation that would allow people to pick up and handle the cards and look at them. This feels the most natural since it’s a deck (or several decks?) of cards.

Final format/size is to be dependent on display choice, but final card size will most likely be 3×5 inches or roughly thereabouts.

 

References:
Yu-Gi-Oh! (Duel Monsters): http://yugioh.wikia.com/
(Shonen Jump Yu-Gi-Oh! Trading Card Game, Kazuki Takahashi, 1996. Nas/TV Tokyo 2001. Distributer: Konami)
Legend of Zelda: http://www.zeldadungeon.net, http://www.zeldawiki.org, http://www.zeldadungeon.net
(Legend of Zelda. Nintendo, 1986-2001.)
Assassin’s Creed: http://assassinscreed.wikia.com/
(Assassin’s Creed. Montreal: Ubisoft, 2007-2011.)