My Pinhole Photos (and negatives)

We’re done with pinhole cameras now, so I’m going to be uploading the ten positives and ten negatives that I came out with as finished products and presented for critique.

There were a lot of light leaks in my camera, but I like the feeling of them and the evidence of analogue photography that they leave behind, so I didn’t try to take them out when I made prints, and a lot of them weren’t removed when I cropped down my prints. They’re very small, in the physical range of approximately 4×5 but my camera was crooked and so are a lot of my prints and different ones cropped out to different sizes.

You can also see them all here on tumblr (under my pinhole tag) if you prefer. (they’re bigger there than here.) (I also have higher resolutions, but tumblr resized them down. These are probably big enough for the average internet user anyway.)

(I obviously need a new layout, but I just left a huge white space to keep from having to size-down my images any further and try to keep them from running into the text on the sidebar. Sorry, I don’t really have the time to be messing with layouts right now. Please scroll down. )


01 – negative


01 – positive


02 – negative


Positive 02


Jungle (negative)


Jungle


Negative 04


Positive 04


Negative 05


Positive 05


Positive 05 run though photoshop with an auto-tone filter. This is closer to how I would have liked the positive to look, but I couldn’t get the contrast right.


Fire Hydrant Negative


Fire Hydrant Positive

This is the actual contact print as developed by hand. The next one I’ll be uploading is run through photoshop with an “auto tone” filter and is probably closer to how I would have liked it to look, but I just couldn’t get it to come out with crisp enough blacks and a high enough contrast.

This positive actually gave me no end of trouble. I got beautiful tones on my test strips, but I couldn’t replicate them when I went to make my print. I don’t know if it’s because I was working on a different enlarger or if I changed a setting and didn’t realize it or something, but eventually I ended up having to develop this on completely different settings than my test strips.


Fire Hydrant Positive (auto-tone)

This is actually a little more washed out than I’d like it to be but I can’t seem to get a happy medium between this one and the other one. I experienced the same difficulties in the darkroom.


James (negative)


James (negative, cropped)


James (positive)


The Apple (negative)



The Apple (positive)


Prison (negative)


Prison (positive)


Prison (positive, auto-tone)


At the end of the day. (negative)


At the end of the day. (positive)

Proposal For Duel Monsters-based Trading Cards.

Proposal For Duel Monsters-based Trading Cards.
Project 6

Planning a TCG (trading card game) based on (Yu-gi-oh!) Duel Monsters rules, format, style, etc. Cards will consist of Monster, Trap and Magic cards as used in the Duel Monsters TCG and play with cards will follow standard rules for Duel Monsters TCG.
Cards will be based on another fandom and will act as parody cards. Images will be appropriated from various internet sources, scans of game parphenilia and possibly photographs. Edits will be made to keep images as consistent as possible in content once transferred to individual cards to keep a sense of unity throughout the deck as a whole.
Potential Fandoms under consideration for use in “parody” TCG:

  • Legend of Zelda (LoZ)
  • Mario
  • Assassin’s Creed
  • Metal Gear Solid

Leaning heavily toward Legend of Zelda as it is more readily accessible to larger audiences who may only be prephrially aware of gaming (or the particular game). Mario feels too gamey or almost TOO parody to me.

Materials will include photoshop, appropriated imagery and once completed, printed cards. These will most likely be on a glossy photo paper with a designed back that unifies them. May use the Duel Monsters back or may make a unique back that sets them apart as “their own game”. (Triforce symbols in the case of a LoZ deck)

Techniques expected to be employed: Appropriation, photoshop techniques (cut, crop, rotate, skew, lasso, auto-levels, burn, dodge, and possibly others), adding text and inserting image into frame of card(s). For the physical cards, printing, cutting, and pasting will be required, as well as coming up with a method of displaying and probably documentation post-installation that would include photographing the display.
Display method – I’m not sure about exactly how I want to do this yet, but some ideas include potentially mounting the cards as though there were a game in progress or just arranging them in that manner. The cards could also, alternatively be shown packaged or it could be completely interactive installation that would allow people to pick up and handle the cards and look at them. This feels the most natural since it’s a deck (or several decks?) of cards.

Final format/size is to be dependent on display choice, but final card size will most likely be 3×5 inches or roughly thereabouts.

 

References:
Yu-Gi-Oh! (Duel Monsters): http://yugioh.wikia.com/
(Shonen Jump Yu-Gi-Oh! Trading Card Game, Kazuki Takahashi, 1996. Nas/TV Tokyo 2001. Distributer: Konami)
Legend of Zelda: http://www.zeldadungeon.net, http://www.zeldawiki.org, http://www.zeldadungeon.net
(Legend of Zelda. Nintendo, 1986-2001.)
Assassin’s Creed: http://assassinscreed.wikia.com/
(Assassin’s Creed. Montreal: Ubisoft, 2007-2011.)